v0.106.0 Patch Guide: Enemy Balance Pass, Defect Adjustments & Mummified Hand Rework
A full breakdown of the v0.106.0 beta patch β Infested Prism rework, Skulking Colony / Aeonglass tweaks, every card change across all five characters, and the new Mummified Hand priority system.
Overview
The v0.106.0 patch is a significant balance pass that touches nearly every character and several act-defining encounters. Mega Crit has focused on smoothing out the early-game difficulty curve while addressing outlier builds that were overperforming in Ascension 20.
Major Reworks
Infested Prism
The Infested Prism (Necrobinder rare power) has been reworked. Instead of generating a random minion each turn, it now spawns a specific minion based on the last card type played. This makes it more predictable and buildable, but less generically powerful.
Mummified Hand
The relic's priority system has been reworked. It now prioritizes reducing the cost of Powers that match the color of the last card played. Previously it was completely random, which could waste the cost reduction on situational cards.
Enemy Adjustments
Aeonglass (Act 3 Boss)
Skulking Colony
Card Changes
Defect
Ironclad
Silent
Regent
Necrobinder
Meta Impact
The patch generally slows down the early game while making long-term scaling more conditional. Ironclad's Spot Weakness nerf is notable β it was an auto-pick in almost every build, and now it competes more seriously with other options. Defect players will need to cycle orbs more aggressively since temporary Focus windows are shorter. Silent's Catalyst nerf reduces the power of "find Catalyst and win" runs, though the archetype is still viable.